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Showing posts with the label ludei

Cocoonjs is down right terrible for ouya

5fps.... Do I need to say more... because apparently the fokes at ludie consider that a upgraded experience with many improvements. Also all the same bugs are still there, NONE of them have been fixed like they claimed to have.... Looks like there will be delays with the ouya release of this patch.... Looks like I am either going to either end up quiting on ouya or I am going to need to look for something else.... in the mean time I think I will just port it around... fuck cocoonjs, I'm tired of submitting bugs for them and them never testing if they work. They still have gamepad issues, even after I have reported them all, and they claimed it was fixed. They just don't test anything, but claim to support them.... No matter what I do in this situation I am pretty much screwed, the newest update heavily depends on webgl, and cocoonjs does "support it" but it is crap for support the frame rate lowers sooo god damn much with the more webgl things you have. The main menu...

looking to publishing to more platforms.

Some of the advantages of using something like construct 2 is just how many platforms you can port your games too, there are various services and tools to port construct 2 games to many many different platforms including built in features in construct 2. I have already taken advantage of cocoonjs, windows 8 store, chrome web store, scirra arcade, kongregate, and Node-webkit. Facebook, a possible future: I have no experience what so ever with publishing games to facebook. I do not know the requirements, but I am thinking of publishing to it once I find a means of which I can get income off of it. I need to do a lot more research before I say yes or no to it, unlike in the past where I spent so much time just jumping into a platform to publish too. Ubuntu store: With the node-webkit export you get a linux build, I have tested it in linux and it works meh... I really want to find a way to put my construct 2 games on the ubuntu software center but I know this is a far fetch str...

Its out.. Release date and update plans

The game has finally hit the ouya tv store https://www.ouya.tv/game/Bus-Driver-2d-Experience-Rush/ Details of possible update plans:  As of right now the game is what I wanted originally but I keep on getting more and more ideas. I think I will create different modes, this being challenge mode mode, arcade mode, and story mode. Arcade mode: The game as it is right now, with graphical updates explained bellow in "And Stuff updated". Challenge Mode:  I am thinking of adding upgrades, and currency with bus tokens. which you would use to "upgrade" your bus in a challenge mode. Where you have several different objectives to complete. Classic mode's bus but for every x amount of points in your score you get bus tokens.  I also want to work on a combo system for both, where you have x amount of time to do something and you can only do said action so many times before it stops multiplying but I have to work out those details. Passenger mode: I'm be...