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Showing posts with the label 2d

Polish... Polish... Polish...

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Now that I have added 30 brushes to the create a bus menu, and all its tools I will begin working polishing the game even more so. From making sure that when a controller is not pluged in that keyboard controls will show instead. A few graphics will be changed to improve quality, and hopefully better music will be added soon before I release it on scirra arcade, itch.io, gamejolt, and many many other sites, store fronts, and later down the road this updated version may see android devices, but it may or may not be free on those. A few simple things need to be added as well to provide more feed back to the user still yet. Hopefully we are looking at a early to mid September release for windows, mac(maybe), linux. I still need a tester for mac builds, I don't have a mac but want to know if there is additonal steps, if anyone is willing to test it that would be nice.

New brushes

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Adding brushes to the create a bus menu inorder to allow more customization, right now individual parts such as windshields, front lights, and back lights. There is also a transparent brush now as well as many various shapes. Allowing the user to make a deeper detailed bus with less effort. On a side note the game should be complete in september and released on various platforms, and in various store fronts, some places it will be a pay what you want, others it will be a premium price depending on the platform and store front, while free on others, probably just demo versions and what not. I still need people who own a mac to test the mac builds. Linux builds will require me to write a sh script to download and install dependencies. scirra builds are ready and not hard to do at this point. The ouya version shall remain as is until it is properly supporting construct 2.Righht now android builds in general maybe on hold due to research that needs to be done with the various di...

Update coming very very soon

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I have most things done, with this update I am just ironing out bugs, and trying to get better much in the game. Right now I am working with someone on that. I have recieved various criticism to fix up some of the graphics, such as the level of detail of the cars, the road, and the background. I will be trying to do improvements on those, as well as adding more to the create a bus menu, right now I am working on brush shapes. Someone has also told me about itch.io  and I might end up publishing this there.

screenshot new version

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Create your own bus

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Construct 2 cool thing I found out... Canvas screen shots...

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Look what I can do. LOL.... I was just testing this out cause I saw it, and I was like what does canvas screen shots do... apparently this is what they do... to bad I havn't figured out a way to store them in webstorage or something.... then I could make a paint program and people can make their own bus's. I could let them download it but I am pretty sure I will run into problems on ouya publishing it, and the other problem is if the user downloads it I would have to code it to load from a file location that may differ and may change..... D:  This would be awesome to have if only it worked like I want it too.... I guess people can have their custom skins but they would have to redo it every time. The other thing is that Canvas Screen shot is a single value overridden each canvas shot. Meaning if you wanted multiple things custom then you might run into a problem. I think having a custom bus option would be cool to have, but I don't see it happening anytime soon.

Upgrades working on CHALLENGE MODE ONLY

General details Health Speed Gas Bus General Details The upgrade shop will only appear at the end of challenge mode sessions, meaning only when you get a game over in challenge mode. All of these like the challenge mode is infinity expansible, meaning there are no limits, that being said there will be a way to reset your upgrade stats, meaning if the player wants to go a million billion miles per hour they can, the down side to this decision is not all players will, which is why reset stats is necessary, along with that their will be a option to reset saves as to allow the player to reset their progress.

Ouya sales numbers of this game...

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The sales numbers for the month is 2..... those 2 were when I had a donate system in.... Looks like premium isn't the way to go unless you are super popular game on the system like towerfall. Free to try or die it seems like.... Don't know whether I should continue even trying any more.... Ouya a system where developers go to die from discouragement..... This system has been nothing but trouble for me since I started trying to develop for it... I find it funny how many people got mad at me for getting mad over the $150 threshold requirement.... This is why... you pour a bunch of effort into getting the game on the system then get nothing out of it.... Not even feed back from anyone out side of ouya's staff.... Stars don't tell me why people have a problem or what the problems are... Making the game free with a donate option but because cocoonjs doesn't support IAP for ouya I doubt any one will use it minus the 2 people who already have because the only place yo...

Re-Working What Happens when Game over

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Right now I have been working on optimizing the challenge mode, and displaying it but haven't gotten it to a point of showing anything. Working on A LOT of image icons for the different achievements. Also working on some game music. Here is just a test clip using my midi keyboard and 2 tracks:  Here is what I have so far for the game over changes: Instead of automatically sending the player to the main menu every time I gave the option to do so or just retry. The other thing I have been working on is getting the highscore only to display during arcade mode as it is ill relevent to the other modes, which have different purposes, and will alter gameplay negatively other wise. Challenge mode has a set of 3 different tiers of objectives to do. Each tier has a never ending loop of challenges to complete, but they do repeat. Every time you complete a objective you earn upgrade points which you can use to improve your bus, and change how it looks. Arcade mode wil...

more too 1.1.1.0

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Upgrade points added and a link to the website has been added Upgrade points will be used to improve the bus's stats. Purchased users will receive upgrade points bonuses if I can get it working right. The upgrades them self wont be added until a later upgrade but you will be able to earn the points for now once 1.1.1.0 is released. For more updates follow me, subscribe, or RSS feed me. For more information on purchased users view this post: bought-bonuss-going-to-be-added-in

1.1.1.0 update Screen shots Terrains system almost done.

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This is just a city alpha texture, its not finished it isn't scaled correctly and isn't showing colors I want it to. This is just a grassy part. Its not finished either, I want to add less detail to it because it feels out of place. Really all I need to add is different types of roads as well to this and I think it will fit better maybe. Possibly would want different types of trucks and cars for each terrain difference. Not sure. But this is another sub-sub number update so I hope to have more content in it. This is building up tors a sub number update. Working on achievements next.

Bought bonus's going to be added in BD2DER 1.2

Every 30 seconds 1 upgrade point will be added along with every time you reach over a highscore bonus points will be added based off score. Regardless of mode selected A additional bus will be added A additional terrain will be added A different horn sound will play A radio will be added to your bus to play some music All of these updates depend on cocoonjs updates and intergration of IAP, It will also very version to version. Such as the Ouya version can not handle cocoonjs's IAP. If anyone else knows a route to publish to ouya other than Cocoonjs with construct 2 let me know. I have contacted Ouya Support team nearly a month ago about the issues with cocoonjs and no word back. Also windows 8 & windows 8.1 should be obvious by now but those are no longer supported. Google chrome builds will be made available once the android version is patched, which will be after the ouya final build is patched.  I plan on ending this game with the 1.2 patch, I want to work on diff...

PC release coming soon.

I am currently working on updating the google play version at the moment but as soon as I am done with that I will be working on getting the pc version of the game up and going.  Currently I am running into financial troubles as well though. Currently I can not get into any position I want, so I have been applying myself to minimum wage jobs and still I haven't gotten any call backs. I want to continue developing games, but I am lacking motivation to due to constantly being screwed over by Google, Amazon, and many other digital distribution services, along with their other services such as google adsense failing to actually pay me and making boat loads of money off of me for these blogs and youtube videos I have.  Along with failing to ever being able to be able to afford SDK kits for systems such as the WiiU. So no I wont be touching any console other than android ones for a very long time. I guess I would normally rant on how the economy is not getting better a...

Its out.. Release date and update plans

The game has finally hit the ouya tv store https://www.ouya.tv/game/Bus-Driver-2d-Experience-Rush/ Details of possible update plans:  As of right now the game is what I wanted originally but I keep on getting more and more ideas. I think I will create different modes, this being challenge mode mode, arcade mode, and story mode. Arcade mode: The game as it is right now, with graphical updates explained bellow in "And Stuff updated". Challenge Mode:  I am thinking of adding upgrades, and currency with bus tokens. which you would use to "upgrade" your bus in a challenge mode. Where you have several different objectives to complete. Classic mode's bus but for every x amount of points in your score you get bus tokens.  I also want to work on a combo system for both, where you have x amount of time to do something and you can only do said action so many times before it stops multiplying but I have to work out those details. Passenger mode: I'm be...

Ouya Release is near

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For the last several months I have been working on and improving on this game from its orignal release on windows 8 store. It is finally ready for release for the most part. The only thing left to do is make it through the Ouya publishing process, and from there several updates after words. This is the point of this blog. To inform the users, and show off this game I have worked so hard on, and keep people up to date with its development process. Any and all input is much appreachated so long as it helps. If anyone has any questions about developing, or publishing to Ouya I would gladly reply as best as I can. For those looking forward to this game on ouya, it will be the most up to date version of the game for some time. Latter on I will try to update the googleplay version maybe, and possibly release it for PC(windows/linux maybe BSD). I hope all my plans for this game come true in the up coming months, but I also hope to work on other projects as well.  As soon as the O...