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Showing posts with the label Experience

Update coming very very soon

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I have most things done, with this update I am just ironing out bugs, and trying to get better much in the game. Right now I am working with someone on that. I have recieved various criticism to fix up some of the graphics, such as the level of detail of the cars, the road, and the background. I will be trying to do improvements on those, as well as adding more to the create a bus menu, right now I am working on brush shapes. Someone has also told me about itch.io  and I might end up publishing this there.

screenshot new version

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Create your own bus

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Construct 2 cool thing I found out... Canvas screen shots...

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Look what I can do. LOL.... I was just testing this out cause I saw it, and I was like what does canvas screen shots do... apparently this is what they do... to bad I havn't figured out a way to store them in webstorage or something.... then I could make a paint program and people can make their own bus's. I could let them download it but I am pretty sure I will run into problems on ouya publishing it, and the other problem is if the user downloads it I would have to code it to load from a file location that may differ and may change..... D:  This would be awesome to have if only it worked like I want it too.... I guess people can have their custom skins but they would have to redo it every time. The other thing is that Canvas Screen shot is a single value overridden each canvas shot. Meaning if you wanted multiple things custom then you might run into a problem. I think having a custom bus option would be cool to have, but I don't see it happening anytime soon.

more too 1.1.1.0

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Upgrade points added and a link to the website has been added Upgrade points will be used to improve the bus's stats. Purchased users will receive upgrade points bonuses if I can get it working right. The upgrades them self wont be added until a later upgrade but you will be able to earn the points for now once 1.1.1.0 is released. For more updates follow me, subscribe, or RSS feed me. For more information on purchased users view this post: bought-bonuss-going-to-be-added-in

1.1.1.0 update Screen shots Terrains system almost done.

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This is just a city alpha texture, its not finished it isn't scaled correctly and isn't showing colors I want it to. This is just a grassy part. Its not finished either, I want to add less detail to it because it feels out of place. Really all I need to add is different types of roads as well to this and I think it will fit better maybe. Possibly would want different types of trucks and cars for each terrain difference. Not sure. But this is another sub-sub number update so I hope to have more content in it. This is building up tors a sub number update. Working on achievements next.

Bought bonus's going to be added in BD2DER 1.2

Every 30 seconds 1 upgrade point will be added along with every time you reach over a highscore bonus points will be added based off score. Regardless of mode selected A additional bus will be added A additional terrain will be added A different horn sound will play A radio will be added to your bus to play some music All of these updates depend on cocoonjs updates and intergration of IAP, It will also very version to version. Such as the Ouya version can not handle cocoonjs's IAP. If anyone else knows a route to publish to ouya other than Cocoonjs with construct 2 let me know. I have contacted Ouya Support team nearly a month ago about the issues with cocoonjs and no word back. Also windows 8 & windows 8.1 should be obvious by now but those are no longer supported. Google chrome builds will be made available once the android version is patched, which will be after the ouya final build is patched.  I plan on ending this game with the 1.2 patch, I want to work on diff...

PC release coming soon.

I am currently working on updating the google play version at the moment but as soon as I am done with that I will be working on getting the pc version of the game up and going.  Currently I am running into financial troubles as well though. Currently I can not get into any position I want, so I have been applying myself to minimum wage jobs and still I haven't gotten any call backs. I want to continue developing games, but I am lacking motivation to due to constantly being screwed over by Google, Amazon, and many other digital distribution services, along with their other services such as google adsense failing to actually pay me and making boat loads of money off of me for these blogs and youtube videos I have.  Along with failing to ever being able to be able to afford SDK kits for systems such as the WiiU. So no I wont be touching any console other than android ones for a very long time. I guess I would normally rant on how the economy is not getting better a...

Its out.. Release date and update plans

The game has finally hit the ouya tv store https://www.ouya.tv/game/Bus-Driver-2d-Experience-Rush/ Details of possible update plans:  As of right now the game is what I wanted originally but I keep on getting more and more ideas. I think I will create different modes, this being challenge mode mode, arcade mode, and story mode. Arcade mode: The game as it is right now, with graphical updates explained bellow in "And Stuff updated". Challenge Mode:  I am thinking of adding upgrades, and currency with bus tokens. which you would use to "upgrade" your bus in a challenge mode. Where you have several different objectives to complete. Classic mode's bus but for every x amount of points in your score you get bus tokens.  I also want to work on a combo system for both, where you have x amount of time to do something and you can only do said action so many times before it stops multiplying but I have to work out those details. Passenger mode: I'm be...