Here I cover the development process of a bus driving game I have been working on for some time now. I hope this information will bring in and attract more people's interest in the game I am making. Feed back is something I enjoy so please leave any.
126.96.36.199 update Screen shots Terrains system almost done.
This is just a city alpha texture, its not finished it isn't scaled correctly and isn't showing colors I want it to.
This is just a grassy part. Its not finished either, I want to add less detail to it because it feels out of place.
Really all I need to add is different types of roads as well to this and I think it will fit better maybe. Possibly would want different types of trucks and cars for each terrain difference. Not sure.
But this is another sub-sub number update so I hope to have more content in it. This is building up tors a sub number update. Working on achievements next.
For the android build of this game I have decided to switch from cocoonjs to intel XDK for its multi arch support and performance increase over cocoonjs, without any of cocoonjs's problems. The only problem it has is controller support. It reads it like PC does were it needs a 360 controller if you are to use one but lucky the game has touch controls fully integrated and functional. It functions as it would in chrome because it uses a chrome wrapper from what I have read. Meaning it is probably the most cleanest ports that can exist to android for construct 2.
Intel makes a pretty damn good tool even though cakewalk is in beta.
-Resolution problems on android and gamejolt fixed.
-Controller issues solved on android and desktop builds
-fixed icon for windows
-added screen shot feature to web play versions press * as of right now webplay is only on gamejolt(doesn't work with desktop or android versions)