tag:blogger.com,1999:blog-42229069961558167412024-03-05T05:45:30.982-08:00Bus Driver 2d Experience Rush blogHere I cover the development process of a bus driving game I have been working on for some time now. I hope this information will bring in and attract more people's interest in the game I am making. Feed back is something I enjoy so please leave any.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-4222906996155816741.post-63241839751473039662015-07-26T18:38:00.004-07:002015-07-26T18:38:59.533-07:00Now under judgement on NewGrounds Its up on newgrounds play it now and vote on it staying up on there: <a href="http://www.newgrounds.com/portal/view/661239">http://www.newgrounds.com/portal/view/661239</a>undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-29467259237500686872015-07-25T15:53:00.002-07:002015-07-25T15:53:57.077-07:00Itcho.io Source Project Price DropI have decided to include and bundle all the versions up for a low price, web play is still free on motorization sites like gamejolt, and it will be going to New Grounds in a few days but on<a href="http://undeadbobop.itch.io/bus-driver-2d-experience-rush" target="_blank"> itcho.io</a> the only way developers can make money is through donations. I have tried to implement web play with my other games on<a href="http://undeadbobop.itch.io/bus-driver-2d-experience-rush" target="_blank"> itch.io </a>but recieved no donations what so ever and with the lack of sales from the website, I have decided to lower the over all cost by grouping it all together for a low price of $3.40 reg.<br />
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<span style="background-color: white; color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif; font-size: 14px; line-height: 22.3999996185303px;">You get a windows, mac, linux builds,</span><span style="background-color: white; color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif; font-size: 14px; line-height: 22.3999996185303px;"> android build and</span><span style="background-color: white;"><span style="color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif;"><span style="font-size: 14px; line-height: 22.3999996185303px;"> you get the source project.</span></span><br /><br /><span style="color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif;"><span style="font-size: 14px; line-height: 22.3999996185303px;">Buy it with source project on </span><a href="http://undeadbobop.itch.io/bus-driver-2d-experience-rush" style="font-size: 14px; line-height: 22.3999996185303px;" target="_blank">Itcho.io: http://undeadbobop.itch.io/bus-driver-2d-experience-rush</a><br /><span style="font-size: 14px; line-height: 22.3999996185303px;">Buy it Just the game on <a href="https://www.scirra.com/store/games/bus-driver-2d-experience-rush-278" target="_blank">Scirra:https://www.scirra.com/store/games/bus-driver-2d-experience-rush-278</a></span><br /><span style="font-size: 14px; line-height: 22.3999996185303px;">Play it on </span><a href="https://www.blogger.com/goog_1184168109" style="font-size: 14px; line-height: 22.3999996185303px;">gamejolt: </a></span></span><span style="color: #222222; font-family: Arial, Helvetica, Verdana, Tahoma, sans-serif;"><span style="font-size: 14px; line-height: 22.3999996185303px;"><a href="http://gamejolt.com/games/bus-driver-2d-experience-rush/33623">http://gamejolt.com/games/bus-driver-2d-experience-rush/33623</a></span></span>undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-45506476701573866952014-09-18T18:03:00.002-07:002014-09-18T18:03:51.131-07:00A few patches done 9/18/14-Resolution problems on android and gamejolt fixed.<br />
-Controller issues solved on android and desktop builds<br />
-fixed icon for windows<br />
-added screen shot feature to web play versions press * as of right now webplay is only on gamejolt(doesn't work with desktop or android versions)undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-48614960743791580572014-09-17T06:37:00.000-07:002014-09-17T11:21:34.724-07:00Release todayToday I am working on releasing Bus Driver 2D experience rush on gamejolt, and itch.io.<br />
I will be working on trying to get android builds out, and chrome.<br /><br /><a href="http://gamejolt.com/games/arcade/bus-driver-2d-experience-rush/33623/">Play On gamejolt: http://gamejolt.com/games/arcade/bus-driver-2d-experience-rush/33623/</a><br />
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<iframe src="//itch.io/embed/10954" width="552" height="167" frameborder="0"></iframe>undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-28269804822427956382014-09-13T13:17:00.003-07:002014-09-14T22:30:07.372-07:00Release plans for Pro editionGameJolt:<br />
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Will get web, windows, mac, linux</div>
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trophy and leaderboard support only for web.</div>
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cost: free/none</div>
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Itch.io:<br />
Will get windows, mac, linux.<br />
cost: $0.25+</div>
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suggested price $1.99</div>
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android 4.2+(arm; x86) price $0.99<br />
source code cost: $4.99</div>
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Chrome web store:<br />
cost: $0.99</div>
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Googleplay:<br />
cost $0.99 (only android 4.0+ version(arm))</div>
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Scirra Arcade(canceled due to file size limitations being low)<br />
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If there is any place you would like my game please suggest it, these are the only places as of right now are for sure.</div>
undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-3265819127711774672014-09-08T19:32:00.002-07:002014-09-08T20:17:52.587-07:00Android Gets a new build and a new intel engineFor the android build of this game I have decided to switch from cocoonjs to intel XDK for its multi arch support and performance increase over cocoonjs, without any of cocoonjs's problems. The only problem it has is controller support. It reads it like PC does were it needs a 360 controller if you are to use one but lucky the game has touch controls fully integrated and functional. It functions as it would in chrome because it uses a chrome wrapper from what I have read. Meaning it is probably the most cleanest ports that can exist to android for construct 2.<br />
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Intel makes a pretty damn good tool even though cakewalk is in beta.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-76048584457411613062014-09-04T22:30:00.001-07:002014-09-04T22:30:44.973-07:00PC & web release coming soonThe game I have worked on for over a year now, on and off in my free time, I am having someone else doing the music for the game, and the game is pretty much done right now, I am just working out details of individual site releases, like gamejolt, in which I have added trophies and a highscore table. I am also working on getting it on itch.io and scirra arcade releases with their own workouts. Scirra arcade has a 10 mb limit, which the game is over it right now with its compressed format.<br /><br />I'm hoping to get it out within the next week or so, but delays could set it back with each platform.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-48046294090989316902014-09-01T17:17:00.000-07:002014-09-01T17:20:44.556-07:00Rain, Snow, Sidewalks, Signs, and damage an points indicators<div class="separator" style="clear: both; text-align: center;">
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<br />undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-61885527908193354602014-08-30T15:39:00.003-07:002014-08-30T15:39:46.783-07:00Polish... Polish... Polish...<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcW8arphXuHMni5wq9ISOXGNmf7C-WfDZv-8eqey9C-DXVNZ-31j9FCaEcNdUXJec0P1kNf0PNQe5yDqfGkXCVq6gu0ZW9cK-NoOSDkPdasnDLAIDlFyns56EmJyGKXbBKa_msawxej4I/s1600/hascontroller.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcW8arphXuHMni5wq9ISOXGNmf7C-WfDZv-8eqey9C-DXVNZ-31j9FCaEcNdUXJec0P1kNf0PNQe5yDqfGkXCVq6gu0ZW9cK-NoOSDkPdasnDLAIDlFyns56EmJyGKXbBKa_msawxej4I/s1600/hascontroller.JPG" height="161" width="400" /></a></div>
Now that I have added 30 brushes to the create a bus menu, and all its tools I will begin working polishing the game even more so. From making sure that when a controller is not pluged in that keyboard controls will show instead.<br />
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A few graphics will be changed to improve quality, and hopefully better music will be added soon before I release it on scirra arcade, itch.io, gamejolt, and many many other sites, store fronts, and later down the road this updated version may see android devices, but it may or may not be free on those.<br />
A few simple things need to be added as well to provide more feed back to the user still yet.<br />Hopefully we are looking at a early to mid September release for windows, mac(maybe), linux.<br />I still need a tester for mac builds, I don't have a mac but want to know if there is additonal steps, if anyone is willing to test it that would be nice.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0Port Sanilac, MI 48469, USA43.430857800000013 -82.54242440000001643.384728300000013 -82.623105400000014 43.476987300000012 -82.461743400000017tag:blogger.com,1999:blog-4222906996155816741.post-45244721775589114152014-08-29T16:31:00.000-07:002014-08-29T16:31:48.447-07:00More new brushes<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhentzrZqMNN7edGsnEarpV-cL8g-1zRMUlL5CF8Ajs9HiKN-mXtSZTqrUAY9b5k3FlwlfaClz8pbPMR24ZlRrx4xRQkI0i2VZ34ulUg4S3E6UTJYmARHLZcYRoRMzzluEYuEIxiRLnAo0/s1600/limo.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhentzrZqMNN7edGsnEarpV-cL8g-1zRMUlL5CF8Ajs9HiKN-mXtSZTqrUAY9b5k3FlwlfaClz8pbPMR24ZlRrx4xRQkI0i2VZ34ulUg4S3E6UTJYmARHLZcYRoRMzzluEYuEIxiRLnAo0/s1600/limo.JPG" height="320" width="226" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid3IbhS5LGXprrB_hYtdPqUjXeq9M4PDsqIQgY8bB8-shkie9hCAkaz_SCLrTezeXTsJAIwuLR7fcEnFnAIcOnL2S5BvbMev8gDQGkBedEIhACSD5x-iGZ1P6L3Nyo6DTOdeUlI_Mcojk/s1600/carmaybeidk.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid3IbhS5LGXprrB_hYtdPqUjXeq9M4PDsqIQgY8bB8-shkie9hCAkaz_SCLrTezeXTsJAIwuLR7fcEnFnAIcOnL2S5BvbMev8gDQGkBedEIhACSD5x-iGZ1P6L3Nyo6DTOdeUlI_Mcojk/s1600/carmaybeidk.JPG" height="320" width="231" /></a></div>
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there are now about 25ish brushes to mess around with now with even more now on working on.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-3379668802014545602014-08-28T01:02:00.001-07:002014-08-28T01:02:16.488-07:00Code... Code... Code....<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1OEr7uSd2-FUYVyEQvFdjjESCi0Lb8xr6NGU69CndtgI40QXgOFoBPmJwH4dqaRC2HIm5C_SA7_42ZXALxG_VrsGHnGv0mgwSH7UscluvTCp28o9NEH5TtkeJyBEx2u2_rfjse75PNkU/s1600/alldayNight.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1OEr7uSd2-FUYVyEQvFdjjESCi0Lb8xr6NGU69CndtgI40QXgOFoBPmJwH4dqaRC2HIm5C_SA7_42ZXALxG_VrsGHnGv0mgwSH7UscluvTCp28o9NEH5TtkeJyBEx2u2_rfjse75PNkU/s1600/alldayNight.png" height="240" width="400" /></a></div>
undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-63367738489143419212014-08-26T22:13:00.000-07:002014-08-26T22:54:24.658-07:00New brushes<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWHUhKUVpDpTMzmWnXYB58ViamJ9h4k3LMTq1x9sobxuyVN0ki_LDuKGCHRksTuzd0fgS25S6KTZRViD3fUkvGKoP7b5VIxf2iQyhHGjYBXmrJGLl1wozFTvK8D_QgtX5Jl4TKo5jK4tI/s1600/BRUSH2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWHUhKUVpDpTMzmWnXYB58ViamJ9h4k3LMTq1x9sobxuyVN0ki_LDuKGCHRksTuzd0fgS25S6KTZRViD3fUkvGKoP7b5VIxf2iQyhHGjYBXmrJGLl1wozFTvK8D_QgtX5Jl4TKo5jK4tI/s1600/BRUSH2.JPG" height="320" width="116" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjps5-xIKUZusP3V3CKhejl8jDjQ4rvceHfFFCOwjK7bbYLIx7sARf7cz0WOXdruHz9rJYFF2piheLJ2IuCvVHegeNcgikXc_Ssgq0iWu5lPhVN960nQ8RYDQMOr32rA5BXuopzK8FQen8/s1600/BRUSH.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjps5-xIKUZusP3V3CKhejl8jDjQ4rvceHfFFCOwjK7bbYLIx7sARf7cz0WOXdruHz9rJYFF2piheLJ2IuCvVHegeNcgikXc_Ssgq0iWu5lPhVN960nQ8RYDQMOr32rA5BXuopzK8FQen8/s1600/BRUSH.JPG" height="320" width="113" /></a></div>
Adding brushes to the create a bus menu inorder to allow more customization, right now individual parts such as windshields, front lights, and back lights. There is also a transparent brush now as well as many various shapes. Allowing the user to make a deeper detailed bus with less effort.<br />
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On a side note the game should be complete in september and released on various platforms, and in various store fronts, some places it will be a pay what you want, others it will be a premium price depending on the platform and store front, while free on others, probably just demo versions and what not.<br />
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I still need people who own a mac to test the mac builds.<br />
Linux builds will require me to write a sh script to download and install dependencies.<br />
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scirra builds are ready and not hard to do at this point.<br />
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The ouya version shall remain as is until it is properly supporting construct 2.Righht now android builds in general maybe on hold due to research that needs to be done with the various different exporting tools, and cocoonjs being entirely unreliable.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1lT_L9pbHrHQPvKKhoxKhOeWQMukt-kKzwQn9lbhcXqfU82I1fmir4n-5gZuRw3V8ywlyEqL43dNT0ddiM30jiz8ZVF5-sVAYtG1bOdXHLlNaqYft7ml369CqwHnxStmKQTuSgt9NTlk/s1600/BRUSH3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1lT_L9pbHrHQPvKKhoxKhOeWQMukt-kKzwQn9lbhcXqfU82I1fmir4n-5gZuRw3V8ywlyEqL43dNT0ddiM30jiz8ZVF5-sVAYtG1bOdXHLlNaqYft7ml369CqwHnxStmKQTuSgt9NTlk/s1600/BRUSH3.JPG" height="177" width="320" /></a></div>
<br />undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0Port Sanilac, MI 48469, USA43.430857800000013 -82.54242440000001643.384478800000011 -82.623448400000015 43.477236800000014 -82.461400400000016tag:blogger.com,1999:blog-4222906996155816741.post-8295785113603780552014-08-26T13:59:00.000-07:002014-08-26T13:59:55.248-07:00Update coming very very soon<div class="separator" style="clear: both; text-align: center;">
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I have most things done, with this update I am just ironing out bugs, and trying to get better much in the game. Right now I am working with someone on that. I have recieved various criticism to fix up some of the graphics, such as the level of detail of the cars, the road, and the background. I will be trying to do improvements on those, as well as adding more to the create a bus menu, right now I am working on brush shapes. Someone has also told me about <a href="http://itch.io/">itch.io</a> and I might end up publishing this there.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0Port Sanilac, MI 48469, USA43.430857800000013 -82.54242440000001643.384478800000011 -82.623448400000015 43.477236800000014 -82.461400400000016tag:blogger.com,1999:blog-4222906996155816741.post-29520450199304882462014-08-19T10:23:00.001-07:002014-08-19T10:23:52.773-07:00screenshot new version<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxT4_b2Z6b7hkapCW7bQYytDXTIELiQhLggewpbl8MsS_MkEaIAp_j16vqXycbXjheePkFvX_VI9Im8cC7PyQ0saLw1vHP1rPlR1jQ2yPQlbsv_BHMO-O3lGUViyFjYQNG25tl-gUj0cA/s1600/BD2DERScreenShot+(1).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxT4_b2Z6b7hkapCW7bQYytDXTIELiQhLggewpbl8MsS_MkEaIAp_j16vqXycbXjheePkFvX_VI9Im8cC7PyQ0saLw1vHP1rPlR1jQ2yPQlbsv_BHMO-O3lGUViyFjYQNG25tl-gUj0cA/s1600/BD2DERScreenShot+(1).png" height="360" width="640" /></a></div>
<br />undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-65036233281219632912014-08-18T23:05:00.000-07:002014-08-18T23:41:21.997-07:00Cocoonjs is down right terrible for ouya5fps.... Do I need to say more... because apparently the fokes at ludie consider that a upgraded experience with many improvements. Also all the same bugs are still there, NONE of them have been fixed like they claimed to have....<br />
Looks like there will be delays with the ouya release of this patch.... Looks like I am either going to either end up quiting on ouya or I am going to need to look for something else.... in the mean time I think I will just port it around... fuck cocoonjs, I'm tired of submitting bugs for them and them never testing if they work. They still have gamepad issues, even after I have reported them all, and they claimed it was fixed. They just don't test anything, but claim to support them.... No matter what I do in this situation I am pretty much screwed, the newest update heavily depends on webgl, and cocoonjs does "support it" but it is crap for support the frame rate lowers sooo god damn much with the more webgl things you have. The main menu is made up of about 15 objects, 6 of which have webgl effects, just to apply a color when not selected. It really isn't much, if you look at it...<br />
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My recomendation stay the hell away from cocoonjs if you want to make a game for ouya, I have gave it a chance for over a year. Wasting nearly a damn year of my life just trying to get my games to work on ouya with cocoonjs's export system which they have claimed to support for a very long time. Really it is all bullshit, they used their old android compiler that had a lot of problems, and kept in random stuff, and really noting works with it. Their gamepad support is a joke, on release doesn't work with it, and half the time it doesn't register input, if you press the system button it doesn't pause instead it just ignores all your inputs because it tries to bring up a menu system that they took out of the ouya compiler for some reason. These are all issues I have contacted ludia about privately and openly for a very long time, none of which was resolved or fixed. They ignore the problems developers are having, for instance they have a strobing splash screen for their logo when ever your cocoonjs game loads up. This is very very bad, I get complaints all the time, saying what am I trying to give them a seizure... I have and many others have complained about this.... Ludia isn't listening.... I'm not sure what their motivations are even.<br /><br />We have to push for efforts of a chromium wrapper if we want construct 2 support on ouya....undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-48794257698285359602014-08-18T16:40:00.001-07:002014-08-18T16:40:29.730-07:00Major Update is finally done for ouyaVersion 1.1.1.1 is going into Ouya testing stages sometime today or tomarrow. Hopefully there is zero bugs, other wise I will need to do a major over hull and figure out each problem. Cocoonjs has been bad luck in the past for me. But a major part of this update remains probably untested in cocoonjs's engine. It includes screen shots, canvas resizing(for create a bus menu) and several other features untested by cocoonjs & ouya so there probably will be problems. Once the ouya update is released I will begin working on ports to other platforms.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-33696297526637493422014-08-16T22:56:00.000-07:002014-08-16T22:56:27.398-07:00Create your own bus<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHetlONFvpTCYPG32_s6BE6hTiXjaeBhZtEJq0MZmZC0lre8haXEgKhnca26alTYWTrqJ2xn-tozD-GiW9isIAtWWuo75PU6ZMozh_6pMILK9E9TJ8N20Nru-o8F5n64KVtWsMs3uqs8/s1600/createAbus.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHetlONFvpTCYPG32_s6BE6hTiXjaeBhZtEJq0MZmZC0lre8haXEgKhnca26alTYWTrqJ2xn-tozD-GiW9isIAtWWuo75PU6ZMozh_6pMILK9E9TJ8N20Nru-o8F5n64KVtWsMs3uqs8/s1600/createAbus.JPG" height="320" width="227" /></a></div>
<br />undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-41889940740580560422014-08-07T19:49:00.000-07:002014-08-07T19:52:43.584-07:00Construct 2 cool thing I found out... Canvas screen shots...<div class="separator" style="clear: both; text-align: center;">
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Look what I can do. LOL....<br />
I was just testing this out cause I saw it, and I was like what does canvas screen shots do... apparently this is what they do... to bad I havn't figured out a way to store them in webstorage or something.... then I could make a paint program and people can make their own bus's.<br />
I could let them download it but I am pretty sure I will run into problems on ouya publishing it, and the other problem is if the user downloads it I would have to code it to load from a file location that may differ and may change..... D: This would be awesome to have if only it worked like I want it too.... I guess people can have their custom skins but they would have to redo it every time.<br />
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The other thing is that Canvas Screen shot is a single value overridden each canvas shot. Meaning if you wanted multiple things custom then you might run into a problem.<br />
I think having a custom bus option would be cool to have, but I don't see it happening anytime soon.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0Roseville, MI, USA42.4972583 -82.93714090000003142.4036173 -83.098502400000029 42.5908993 -82.775779400000033tag:blogger.com,1999:blog-4222906996155816741.post-11274339980028109342014-08-07T15:00:00.000-07:002014-08-07T15:27:52.987-07:00Upgrades working on CHALLENGE MODE ONLY<br />
<a href="http://bd2der.blogspot.com/2014/08/upgrades-working-on-challenge-mode-only.html#GenDetail" rel="nofollow">General details</a>
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<a href="http://bd2der.blogspot.com/2014/08/upgrades-working-on-challenge-mode-only.html#HP" rel="nofollow">Health</a><br />
<a href="http://bd2der.blogspot.com/2014/08/upgrades-working-on-challenge-mode-only.html#SP" rel="nofollow">Speed</a><br />
<a href="http://bd2der.blogspot.com/2014/08/upgrades-working-on-challenge-mode-only.html#GP" rel="nofollow">Gas</a><br />
<a href="http://bd2der.blogspot.com/2014/08/upgrades-working-on-challenge-mode-only.html#BP" rel="nofollow">Bus</a><br />
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<h4>
<span style="font-size: x-large;">
<a href="https://www.blogger.com/null" id="GenDetail"> </a>General Details</span></h4>
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The upgrade shop will only appear at the end of challenge mode sessions, meaning only when you get a game over in challenge mode. All of these like the challenge mode is infinity expansible, meaning there are no limits, that being said there will be a way to reset your upgrade stats, meaning if the player wants to go a million billion miles per hour they can, the down side to this decision is not all players will, which is why reset stats is necessary, along with that their will be a option to reset saves as to allow the player to reset their progress.<br />
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<h2>
<a href="https://www.blogger.com/null" id="HP"> </a><a name='more'></a></h2>
<h4>
<span style="font-size: x-large;">
Health</span></h4>
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This should be obvious but I wanted the player to reach tors a set of goals to get rewards. Health is meant to make it a bit easier. Not only that but make the player last longer as in challenge mode it will start off with a lower max health than it would in arcade mode.<br />
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<h4>
<span style="font-size: x-large;"><a href="https://www.blogger.com/null" id="SP"> </a>Speed</span></h4>
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Speed is meant to balance out gas, the more speed you have the more gas you will spend, along with that the more likely you will crash the faster you go which can be a good thing or a bad thing depending on what you are trying to achieve.<br />
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<br />
<br />
<h4>
<span style="font-size: x-large;"><a href="https://www.blogger.com/null" id="GP"> </a>Gas</span></h4>
This is going to slow down the gas meter because it makes your gas tank bigger, this allows you to go farther, this is a buff and has no down sides.<br />
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<h4>
<span style="font-size: x-large;"><a href="https://www.blogger.com/null" id="BP"> </a>Bus </span></h4>
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This upgrade is purely asstetic, there will be a limit on how many bus's there are but you can customize your bus with tinting the color through Red Green Blue values to your hearts desires.<br />
<br />undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0Roseville, MI, USA42.4972583 -82.93714090000003142.4036173 -83.098502400000029 42.5908993 -82.775779400000033tag:blogger.com,1999:blog-4222906996155816741.post-33556712625536211372014-07-31T22:29:00.000-07:002014-07-31T22:32:56.898-07:00So I heard you like goals in your games....<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-sCXawdpHAwUNcD2demoX-NhuODzR59egkD4IXNI4wVMqiPttucq9-ygb2K9T2MEeODYUkdMvDCYc9wF5uh3GuiqSN3Ypm4jvpi8eujLy6G4nGLDpZ8ozX9rAopOTWo3Ly0zPrRFWKbg/s1600/000.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-sCXawdpHAwUNcD2demoX-NhuODzR59egkD4IXNI4wVMqiPttucq9-ygb2K9T2MEeODYUkdMvDCYc9wF5uh3GuiqSN3Ypm4jvpi8eujLy6G4nGLDpZ8ozX9rAopOTWo3Ly0zPrRFWKbg/s1600/000.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-Yaefmy2VbU2_rHF6bgm7AX5LdsD8HSDg9tkihl3AV9j5pM68-X1-lVjIdkJAYk5mrh6W6mh8Ob9kRXc72daUl325OGrihPBRck5m7c-lyCNDGj4tNvXO52bk5sPXeli68bBGll9YQGY/s1600/000.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-Yaefmy2VbU2_rHF6bgm7AX5LdsD8HSDg9tkihl3AV9j5pM68-X1-lVjIdkJAYk5mrh6W6mh8Ob9kRXc72daUl325OGrihPBRck5m7c-lyCNDGj4tNvXO52bk5sPXeli68bBGll9YQGY/s1600/000.png" /></a></div>
undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-58160708681742758382014-07-27T20:07:00.000-07:002014-07-27T20:07:15.796-07:00Goals finished and displaying<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLdopstI6bX4rSFEjQR8Ikom6xEZmw_k6Sm5gBhKKmZKmv2uRVVgT8mLCmenYdgVwFPQscJ-1PotVb_X4WDOEOLjTmt8_p0c888JhDYD3uNIV4nOzzHIJYfO0Nf-jOTVuCoZrellST_to/s1600/upointsGoals.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLdopstI6bX4rSFEjQR8Ikom6xEZmw_k6Sm5gBhKKmZKmv2uRVVgT8mLCmenYdgVwFPQscJ-1PotVb_X4WDOEOLjTmt8_p0c888JhDYD3uNIV4nOzzHIJYfO0Nf-jOTVuCoZrellST_to/s1600/upointsGoals.JPG" /></a></div>
Now I got it displaying when you complete a goal, a image, the goal's name, and, how many upgrade points you earned from it. They are never ending by the way, once you complete a tier it increases the difficulty, and how many points you get from each goal. A tier is a set of 5 different goals, and their are 3 tiers in the game so far, which means 15 goals so far, with 15 different messages and difficulty. As of right now it does reward you with the points, but it does not have a menu to display the challenges themselve out. Going to be working on that and once I get all that complete I can work on the upgrade shop and have it effect gameplay for challenge mode. Arcade mode which is to get a high score will not be effected by this.undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-70580970701317827282014-07-27T16:42:00.004-07:002014-07-27T18:52:39.380-07:00Ouya sales numbers of this game...<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNphle7crC3_JElpQepJikRY3wKB01XMQcwoaGpDuijSg22WRaOuoBXMybMC6hFnbFDCjE78dWTRvD05nxSsX8qP7Cs-EKb16jSh5A15L3ZLk4MzxPqOFYdjtsnNqV-pwKo5Iouru1NAE/s1600/purchases.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNphle7crC3_JElpQepJikRY3wKB01XMQcwoaGpDuijSg22WRaOuoBXMybMC6hFnbFDCjE78dWTRvD05nxSsX8qP7Cs-EKb16jSh5A15L3ZLk4MzxPqOFYdjtsnNqV-pwKo5Iouru1NAE/s1600/purchases.JPG" height="151" width="320" /></a>The sales numbers for the month is 2..... those 2 were when I had a donate system in.... Looks like premium isn't the way to go unless you are super popular game on the system like towerfall. Free to try or die it seems like....<br />
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Don't know whether I should continue even trying any more.... Ouya a system where developers go to die from discouragement..... This system has been nothing but trouble for me since I started trying to develop for it... I find it funny how many people got mad at me for getting mad over the $150 threshold requirement.... This is why... you pour a bunch of effort into getting the game on the system then get nothing out of it.... Not even feed back from anyone out side of ouya's staff.... Stars don't tell me why people have a problem or what the problems are...<br />
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Making the game free with a donate option but because cocoonjs doesn't support IAP for ouya I doubt any one will use it minus the 2 people who already have because the only place you can access it is a single option on the games download/update page..undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-66181736354810019052014-07-25T21:51:00.003-07:002014-07-26T00:50:17.767-07:00Re-Working What Happens when Game overRight now I have been working on optimizing the challenge mode, and displaying it but haven't gotten it to a point of showing anything. Working on A LOT of image icons for the different achievements. Also working on some game music.<br />
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Here is just a test clip using my midi keyboard and 2 tracks:<br />
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<iframe frameborder="no" height="300" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/160343981&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true" width="100%"></iframe><br />
Here is what I have so far for the game over changes:
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm7of4A4WMnAoTEomz2OxYCo12o3faXJjHc7hNVI-mY7og8fTSa5-HMoIJNdn0SC-WcX4ARPhSACRDtdAxJeXGJy2O97CRrSDuAMj7op6Ek-x3hXgigiOlU6UfbCnzlo46MhmAVmBLUkM/s1600/gameOver.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm7of4A4WMnAoTEomz2OxYCo12o3faXJjHc7hNVI-mY7og8fTSa5-HMoIJNdn0SC-WcX4ARPhSACRDtdAxJeXGJy2O97CRrSDuAMj7op6Ek-x3hXgigiOlU6UfbCnzlo46MhmAVmBLUkM/s320/gameOver.JPG" height="177" width="320" /></a></div>
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Instead of automatically sending the player to the main menu every time I gave the option to do so or just retry. The other thing I have been working on is getting the highscore only to display during arcade mode as it is ill relevent to the other modes, which have different purposes, and will alter gameplay negatively other wise.<br />
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Challenge mode has a set of 3 different tiers of objectives to do. Each tier has a never ending loop of challenges to complete, but they do repeat. Every time you complete a objective you earn upgrade points which you can use to improve your bus, and change how it looks.<br />
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Arcade mode will consist of no upgrades, looks can be changed, like a different bus sprite if the player chooses to but other than that No..<br />
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Speaking of which I am working on the upgrade store like system as well.<br />
Still drawing out concepts for it.<br />
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current builds are for ouya just because I have to do a lot of work porting it around and I just want to finish these updates before I do that. The ouya version was just suppose to be a port in the first place, but it ended up being the first one to get the updates because how much effort it took just to port it. I will had to rework most of the game.<br />
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Platforms in need of updates : windows, mac, linux, googleplay, chrome web store<br />
I am also looking for places to publish this game.....<br />
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It is HTML 5 so it can go on pretty much any website, and I tried publishing it on my own site once but ran into problems:<br />
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I did for this game was I think 0.3 and I had them up on a FTP server that got pulled down because people DDOSed the host through a security hole that they refused to corporate with me on trying to fix even before the ddosing in which they blamed me for it instead of accepting their own faults and false advertising...<br />
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It was a FTP I used to host a small website I made entirely on my own, with nothing but a text editor, that was compatible with old dail up connections with heavily compressed images down to color pallets of 8 with websafe colors. In other words images in the bytes range for the most part.<br />
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I used construct2 and I had this game when it was REALLY REALLY simple (like maybe 15 events and like 1 type of car with a custom version with all websafe 4 color limited images.... basically it looked like a atari 2600 game at that point lol.... maybe worse... wish I would have taken a screen shot because that version is lost.... But yeah its come a long ways...<br />
<br />undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-63547191163171955352014-07-21T15:52:00.001-07:002014-07-21T15:52:48.797-07:00Check out Cloudberry Kingdom via Club NintendoYou want difficulty play this game. Its fun but very challenging, it is a 2d platformer with a simple objective of getting to the end of each stage. Sounds simple? Its not.<br />
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<a href="http://www.nintendo.com/games/detail/25IzFrJLswQQjduVSVAj4Tzh9dqfev4Q?product_name=Cloudberry+Kingdom&referring_site=clubn-surveythanks#.U82Y83e2ouU.blogger">Check out Cloudberry Kingdom via Club Nintendo</a>undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0tag:blogger.com,1999:blog-4222906996155816741.post-52309263199574860742014-07-18T22:22:00.000-07:002014-07-18T22:22:57.340-07:001.1.1.0 even more work done....<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggyb6SPLDnMFgThyNnnA2d1M9Nxqs51vK28TN2knbF80Txp51MCUBxabSks6Qi77ZzwQyOGHAJB6dc-TuBdfn0mYQjstI5i4mhKQNN3wgHEcEhHlalvuSl4zzHUh-fRYfkep7amLyT3Cw/s1600/Busdriver2dOuyaMarketNew.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggyb6SPLDnMFgThyNnnA2d1M9Nxqs51vK28TN2knbF80Txp51MCUBxabSks6Qi77ZzwQyOGHAJB6dc-TuBdfn0mYQjstI5i4mhKQNN3wgHEcEhHlalvuSl4zzHUh-fRYfkep7amLyT3Cw/s1600/Busdriver2dOuyaMarketNew.png" height="225" width="400" /></a><br />New Logo</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiYHhFYHzwC4KGoNfuWcHkLZAwUDcJ69UcELaJ5QqCHrOyD3YX3ASDi6zec-CAKeyB42lrbS-Xt0Snr_0MC6Fd5fIVTMByM3H47EOA86JPbG3H57D6AuSt3CbQJL5uE4M4o7zSxAhmfp0/s1600/more+code+lol.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiYHhFYHzwC4KGoNfuWcHkLZAwUDcJ69UcELaJ5QqCHrOyD3YX3ASDi6zec-CAKeyB42lrbS-Xt0Snr_0MC6Fd5fIVTMByM3H47EOA86JPbG3H57D6AuSt3CbQJL5uE4M4o7zSxAhmfp0/s1600/more+code+lol.JPG" height="258" width="320" /></a><br /><br style="text-align: start;" /><span style="text-align: start;">A lot of new code for goals to reach to progress and earn UPoints...</span></div>
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<span style="text-align: start;">Its over 200 events, I really should look into a way of sliming it down for optimization...</span></div>
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<span style="text-align: start;">Also working on fixing a game breaking glitch in result of the tier 3 session events..<br />Also have to work on a page showing off the challenges completed and descriptions..<br /></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU5eoq6QulpEgey2bI-ERLAdRyoq4fcSGyVw4a6CCK-qDN46rk1_X3iLhDeLzD-qZi8ptOL0JY8EKT142qNhotfeFqPYrec5jcxQ84EQ3zv84Ers6eonD-bcuc5A4L5luPd9f-G7Koheg/s1600/goals+notice.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU5eoq6QulpEgey2bI-ERLAdRyoq4fcSGyVw4a6CCK-qDN46rk1_X3iLhDeLzD-qZi8ptOL0JY8EKT142qNhotfeFqPYrec5jcxQ84EQ3zv84Ers6eonD-bcuc5A4L5luPd9f-G7Koheg/s1600/goals+notice.JPG" /></a><br /><span style="text-align: start;">Text display added for after reaching the goals but not finalized....</span></div>
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<span style="text-align: start;"> Going to have images next to them</span></div>
undeadpobophttp://www.blogger.com/profile/00123074316191620315noreply@blogger.com0