Here I cover the development process of a bus driving game I have been working on for some time now. I hope this information will bring in and attract more people's interest in the game I am making. Feed back is something I enjoy so please leave any.
184.108.40.206 even more work done....
A lot of new code for goals to reach to progress and earn UPoints...
Its over 200 events, I really should look into a way of sliming it down for optimization...
Also working on fixing a game breaking glitch in result of the tier 3 session events.. Also have to work on a page showing off the challenges completed and descriptions.. Text display added for after reaching the goals but not finalized....
For the android build of this game I have decided to switch from cocoonjs to intel XDK for its multi arch support and performance increase over cocoonjs, without any of cocoonjs's problems. The only problem it has is controller support. It reads it like PC does were it needs a 360 controller if you are to use one but lucky the game has touch controls fully integrated and functional. It functions as it would in chrome because it uses a chrome wrapper from what I have read. Meaning it is probably the most cleanest ports that can exist to android for construct 2.
Intel makes a pretty damn good tool even though cakewalk is in beta.
-Resolution problems on android and gamejolt fixed.
-Controller issues solved on android and desktop builds
-fixed icon for windows
-added screen shot feature to web play versions press * as of right now webplay is only on gamejolt(doesn't work with desktop or android versions)