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Showing posts from July, 2014

So I heard you like goals in your games....

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Goals finished and displaying

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Now I got it displaying when you complete a goal, a image, the goal's name, and, how many upgrade points you earned from it. They are never ending by the way, once you complete a tier it increases the difficulty, and how many points you get from each goal. A tier is a set of 5 different goals, and their are 3 tiers in the game so far, which means 15 goals so far, with 15 different messages and difficulty. As of right now it does reward you with the points, but it does not have a menu to display the challenges themselve out. Going to be working on that and once I get all that complete I can work on the upgrade shop and have it effect gameplay for challenge mode. Arcade mode which is to get a high score will not be effected by this.

Ouya sales numbers of this game...

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The sales numbers for the month is 2..... those 2 were when I had a donate system in.... Looks like premium isn't the way to go unless you are super popular game on the system like towerfall. Free to try or die it seems like.... Don't know whether I should continue even trying any more.... Ouya a system where developers go to die from discouragement..... This system has been nothing but trouble for me since I started trying to develop for it... I find it funny how many people got mad at me for getting mad over the $150 threshold requirement.... This is why... you pour a bunch of effort into getting the game on the system then get nothing out of it.... Not even feed back from anyone out side of ouya's staff.... Stars don't tell me why people have a problem or what the problems are... Making the game free with a donate option but because cocoonjs doesn't support IAP for ouya I doubt any one will use it minus the 2 people who already have because the only place yo...

Re-Working What Happens when Game over

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Right now I have been working on optimizing the challenge mode, and displaying it but haven't gotten it to a point of showing anything. Working on A LOT of image icons for the different achievements. Also working on some game music. Here is just a test clip using my midi keyboard and 2 tracks:  Here is what I have so far for the game over changes: Instead of automatically sending the player to the main menu every time I gave the option to do so or just retry. The other thing I have been working on is getting the highscore only to display during arcade mode as it is ill relevent to the other modes, which have different purposes, and will alter gameplay negatively other wise. Challenge mode has a set of 3 different tiers of objectives to do. Each tier has a never ending loop of challenges to complete, but they do repeat. Every time you complete a objective you earn upgrade points which you can use to improve your bus, and change how it looks. Arcade mode wil...

Check out Cloudberry Kingdom via Club Nintendo

You want difficulty play this game. Its fun but very challenging, it is a 2d platformer with a simple objective of getting to the end of each stage. Sounds simple? Its not. Check out Cloudberry Kingdom via Club Nintendo

1.1.1.0 even more work done....

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New Logo A lot of new code for goals to reach to progress and earn UPoints... Its over 200 events, I really should look into a way of sliming it down for optimization... Also working on fixing a game breaking glitch in result of the tier 3 session events.. Also have to work on a page showing off the challenges completed and descriptions.. Text display added for after reaching the goals but not finalized....  Going to have images next to them

Ouya miscommunicated.... and Screw CoCoonjs...

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When I contacted support and asked them why I wasn't getting paid they explained they operate over a threshold system saying I have to make $150 monthly in ordered to get paid I was confused, and enraged because I know with as small user base as they have I would never make that much. I spent over a year working on a game in what little free time I had and I was angry because I thought they were going to keep raking in money and never pay me. I tried to get my app pulled from their store they simply wouldn't let me have it pulled. There is no way to get them to remove a game, they just use us developers to advertise the number of games they have and oh no if someone wants to pull out they don't let them. So I jumped on that unofficial ouya forum and made a post stating warning developers to stay away from the platform and I got a lot of lash back, and a few "refractals" in the process. I had at least 3 other guys from ouya explain to me that it wasn't like t...

more too 1.1.1.0

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Upgrade points added and a link to the website has been added Upgrade points will be used to improve the bus's stats. Purchased users will receive upgrade points bonuses if I can get it working right. The upgrades them self wont be added until a later upgrade but you will be able to earn the points for now once 1.1.1.0 is released. For more updates follow me, subscribe, or RSS feed me. For more information on purchased users view this post: bought-bonuss-going-to-be-added-in

1.1.1.0 update Screen shots Terrains system almost done.

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This is just a city alpha texture, its not finished it isn't scaled correctly and isn't showing colors I want it to. This is just a grassy part. Its not finished either, I want to add less detail to it because it feels out of place. Really all I need to add is different types of roads as well to this and I think it will fit better maybe. Possibly would want different types of trucks and cars for each terrain difference. Not sure. But this is another sub-sub number update so I hope to have more content in it. This is building up tors a sub number update. Working on achievements next.

Bought bonus's going to be added in BD2DER 1.2

Every 30 seconds 1 upgrade point will be added along with every time you reach over a highscore bonus points will be added based off score. Regardless of mode selected A additional bus will be added A additional terrain will be added A different horn sound will play A radio will be added to your bus to play some music All of these updates depend on cocoonjs updates and intergration of IAP, It will also very version to version. Such as the Ouya version can not handle cocoonjs's IAP. If anyone else knows a route to publish to ouya other than Cocoonjs with construct 2 let me know. I have contacted Ouya Support team nearly a month ago about the issues with cocoonjs and no word back. Also windows 8 & windows 8.1 should be obvious by now but those are no longer supported. Google chrome builds will be made available once the android version is patched, which will be after the ouya final build is patched.  I plan on ending this game with the 1.2 patch, I want to work on diff...

PC release coming soon.

I am currently working on updating the google play version at the moment but as soon as I am done with that I will be working on getting the pc version of the game up and going.  Currently I am running into financial troubles as well though. Currently I can not get into any position I want, so I have been applying myself to minimum wage jobs and still I haven't gotten any call backs. I want to continue developing games, but I am lacking motivation to due to constantly being screwed over by Google, Amazon, and many other digital distribution services, along with their other services such as google adsense failing to actually pay me and making boat loads of money off of me for these blogs and youtube videos I have.  Along with failing to ever being able to be able to afford SDK kits for systems such as the WiiU. So no I wont be touching any console other than android ones for a very long time. I guess I would normally rant on how the economy is not getting better a...