Here I cover the development process of a bus driving game I have been working on for some time now. I hope this information will bring in and attract more people's interest in the game I am making. Feed back is something I enjoy so please leave any.
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there are now about 25ish brushes to mess around with now with even more now on working on.
I have decided to include and bundle all the versions up for a low price, web play is still free on motorization sites like gamejolt, and it will be going to New Grounds in a few days but on itcho.io the only way developers can make money is through donations. I have tried to implement web play with my other games on itch.io but recieved no donations what so ever and with the lack of sales from the website, I have decided to lower the over all cost by grouping it all together for a low price of $3.40 reg. You get a windows, mac, linux builds, android build and you get the source project. Buy it with source project on Itcho.io: http://undeadbobop.itch.io/bus-driver-2d-experience-rush Buy it Just the game on Scirra:https://www.scirra.com/store/games/bus-driver-2d-experience-rush-278 Play it on gamejolt: http://gamejolt.com/games/bus-driver-2d-experience-rush/33623
General details Health Speed Gas Bus General Details The upgrade shop will only appear at the end of challenge mode sessions, meaning only when you get a game over in challenge mode. All of these like the challenge mode is infinity expansible, meaning there are no limits, that being said there will be a way to reset your upgrade stats, meaning if the player wants to go a million billion miles per hour they can, the down side to this decision is not all players will, which is why reset stats is necessary, along with that their will be a option to reset saves as to allow the player to reset their progress.
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