Here I cover the development process of a bus driving game I have been working on for some time now. I hope this information will bring in and attract more people's interest in the game I am making. Feed back is something I enjoy so please leave any.
For the android build of this game I have decided to switch from cocoonjs to intel XDK for its multi arch support and performance increase over cocoonjs, without any of cocoonjs's problems. The only problem it has is controller support. It reads it like PC does were it needs a 360 controller if you are to use one but lucky the game has touch controls fully integrated and functional. It functions as it would in chrome because it uses a chrome wrapper from what I have read. Meaning it is probably the most cleanest ports that can exist to android for construct 2.
Intel makes a pretty damn good tool even though cakewalk is in beta.
I have decided to include and bundle all the versions up for a low price, web play is still free on motorization sites like gamejolt, and it will be going to New Grounds in a few days but on itcho.io the only way developers can make money is through donations. I have tried to implement web play with my other games on itch.io but recieved no donations what so ever and with the lack of sales from the website, I have decided to lower the over all cost by grouping it all together for a low price of $3.40 reg.
You get a windows, mac, linux builds, android build and you get the source project.